Asset record
Credits, sources and intake rules for Skybound Survival. This is a portfolio project; CC0 is the preferred source for third-party files.
Bundled third-party assets
One aircraft model is currently bundled with the game.
Biplane Airplane Plane Low Poly
Source: Pixabay. License: Pixabay Content License.
Bundled GLB, 1,122 vertices, no textures, no animations. Used as an integrated portfolio game model, not as a redistributed standalone asset.
/assets/game/models/airplanes/pixabay-biplane-low-poly-131.glbSound effects
Combat and supply sounds are synthesized in the browser with original Web Audio code. No third-party audio clips are bundled or downloaded.
Source directory
These are candidate sources for new assets. A source listed here does not mean its files are included in the game.
| SOURCE | LICENSE | INTENDED_USE | STATUS |
|---|---|---|---|
| Poly Haven | CC0 | Terrain textures, HDRIs, scanned trees, rocks, and natural props. | approved |
| ambientCG | CC0 | PBR materials for grass, sand, rock, bark, leaves, and water normals. | approved |
| Kenney | CC0 | Optimized stylized game props, nature packs, UI-adjacent icons, and placeholders. | approved |
| OpenGameArt | Mixed, verify per asset | Aircraft, cloud sprites, VFX, audio, and fallback game-ready assets. | review |
| Pixabay | Pixabay Content License | Portfolio-safe supplemental models when CC0 quality is not enough. | conditional |
License policy
CC0 · preferred
Best fit for assets that may live in the repository. It allows use, modification, redistribution, and commercial use without required attribution, while still avoiding protected logos or recognizable third-party IP.
Pixabay License · conditional
Acceptable for integrated portfolio visuals when quality is clearly better than CC0 alternatives. Do not redistribute the asset as a standalone pack, and avoid assets with brands, people, or implied endorsement.
Before adding an asset
- Prefer CC0 for assets that ship inside the repository.
- Use Pixabay assets only when the model is integrated into the game and not redistributed as a standalone asset pack.
- Avoid logos, trademarked markings, recognizable characters, or assets based on protected IP.
- Record the source URL, author, license, and download date before adding binary assets.
- Keep runtime assets lightweight: GLB when possible, compressed textures, and simple collision geometry.